![]() ![]() All the weapons and enemies will be there, but re-imagined and updated by the original concept artist Robb Waters. ![]() We've taken what was great about Shock and Shock 2's interface and created a hybrid that fans of the genre will feel very familiar with. The gameplay will be smoother and more streamlined mostly due to the reworked interface. ![]() ![]() Yes, the remake will follow the original very closely in terms of story and levels. Outside graphics/animations/music will the new game follow closely every aspect (story, levels, gameplay, weapons, enemies, secrets, etc) or will some significant changes be there? In the second case, if you can say anything before the kickstarter, which areas will be altered more deeply? We're doing things no other crowd funding campaign has done and we're doing everything we can to differentiate ourselves from other high profile projects that have failed to deliver on their promises. We've gone all in on the Kickstarter and I think everyone will be surprised by what we have to offer. I hope we reach our minimum goal of $900K - it will provide us with what we need in order to finish the game the way we envision it, but I believe we'll raise considerably more. How much money do you think you'll reach on SS Remaster's Kickstarter? Warren and his colleagues thrived during a time when hardware limitations dictated game design and I'm really excited to see what they'll be able to accomplish with the tools available to developers today. He's responsible for creating some of the most memorable and timeless experiences in gaming and I can tell he's eager to bring fans of Shock something new and innovative. I believe Warren is going to provide an incredibly solid foundation for the development of SS3. How much important is Warren Spector's role on SS3 project? ![]()
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